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CONTROL RIG & FUR GROOM

CONTROL RIG & FUR Groom
Premium Tutorial | Unreal Engine 5

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Advanced Rigging and Fur Grooming in Unreal Engine 5

Complete Guide with Oscar

Personal Course

Professional Course

149,99

329,99

Intended for personal project use.

This training is for internal professional projects. For commercial use, contact us.

3 hours training​​

3 hours training​​

Welcome to the Advanced Complete Rigging and Fur Grooming Course in Unreal Engine 5 with Oscar

This tutorial is the most complete and advanced guide on rigging and fur with Oscar. It is highly technical and recommended for professionals and advanced users looking to master character rigging and grooming in Unreal Engine 5.

Covering everything from skeletal setup to real-time fur simulation, this tutorial provides in-depth explanations and best practices to achieve high-quality results in Rigging, and Animating with Fur.

What you'll learn :

Introduction

  • Full advanced Control Rig with advanced FK and IK Solve,  interacting both in realtime.

  • Complete Morph Target (Blend Shapes) adjustment, both geometry and material type.

  • Construction Event, Forwards and Backwards Solve Events entirely covered.

  • From animation with additive layer to baked animation.

  • Fur configuration in Blender with export in Alembic retrieving attributes and setup in Unreal. 

  • Integration and asset binding with skeletal mesh entirely covered as well as physics implementation and fine adjustment.

  • Project console variables covered with a full text file including all of them, regarding hair strands quality for render.

  • Entire workflow from the retopology of the initial mesh, to the final blueprint actor ready to be rendered.

Chapter 1 :

INITIAL SETUP

  • UV and early stage of Oscar

  • Armature creation 

  • Weight & Skin

  • Shape Keys (Blend Shapes)

  • Export & Import Settings

  • Materials & Textures with Substance 3D Painter

Chapter 2 :

CONTROL RIG

  • Animator Kit Plugin and TRS Gizmo

  • Main FK chain setup

  • Leg FK Set up 

  • Custom FK IK Event

  • Set Driven Controls

  • Fingers FK Controls

  • Eyes Board AIM

  • Morph Targets /Geo

  • Morph Target /Material

  • Backwards Solve

Chapter 3 :

FUR

  • Fur complete workflow

  • Fur adjustment and creation in Blender

  • Import and Asset Binding

  • Groom Asset Settings and Physics

  • Rendering (Cvars)

YOUTUBE THUMBNAIL-7.jpg

Chapter 4 :

  • Final Adjustment and Consideration

  • Full recap and notes regarding the project, the assets and final tips.

Why choose this training?

Personalized approach: This training is tailored to your needs and experience level, allowing you to learn at your own pace and ask specific questions.

Industry expertise: You will benefit from the expertise of an instructor with direct experience in real-time character creation and project management in Unreal Engine within a professional environment.

 

Real-world projects: You will work on concrete projects, enabling you to enhance your portfolio with high-quality examples that meet industry standards.

Can I enter the job market after completing the course?

Yes! While this tutorial specifically focuses on fur grooming and control rigging, these are skills that are highly valued in many animation and game development studios. The ability to create realistic fur and integrate it seamlessly into a character rig is a specialized skill that can set you apart in the industry.

 

Though this tutorial alone doesn’t guarantee immediate job placement, mastering these techniques will make you a competitive candidate in studios that require advanced grooming and rigging for characters. By adding these skills to your portfolio, you'll enhance your chances of standing out to potential employers looking for expertise in character animation and dynamic fur.

Course Audience:

​3D Artists and Animators: This course is designed for 3D artists and animators who want to master creating realistic fur and hair in Unreal Engine. You'll learn how to apply high-quality grooming techniques to characters, animals, or creatures, making them as realistic as possible.

Character Designers and Riggers: If you're a character designer or rigger, this tutorial will teach you how to integrate fur creation into a solid rig that is compatible with animation and physics effects, all while optimizing performance in Unreal Engine.

Unreal Engine Users: If you already have a basic understanding of Unreal Engine and want to learn how to use its grooming and rigging systems for projects involving furry or hairy characters, this course is for you.

VFX Artists: This course also targets visual effects artists, particularly those looking to add dynamic and realistic fur elements to their Unreal Engine scenes. You'll learn how to manipulate and integrate fur into high-quality production environments.

Game Developers: If you're working in game development and want to create characters or creatures with dynamic fur, this course will guide you through the entire process, from grooming creation to integration in Unreal Engine. It's perfect for adding extra detail to your characters for enhanced realism.

Studio Teams: This course is also ideal for members of studio teams, whether in animation or game studios, looking to master character creation with fur, rigging, and asset integration in Unreal Engine. It provides tools and methodologies to optimize your collaborative workflow.

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